IMPERIAL LIBRARY

Birthright and PBEM Primer

A quick guide for new regents: what Birthright-style domain play is, how Play-by-Email works, and what you will actually do each turn in Heirs of Empire.

What Is Birthright-Style Play?

Heirs of Empire is not built around a single adventuring party meeting every week to explore dungeons. Instead, each player takes the role of a regent: a ruler, prince, duke, high priest, guildmaster, wizard, noble claimant, or other power broker with influence over the world.

Your character matters, but your domain matters just as much. You are responsible for lands, people, holdings, armies, alliances, rivals, public reputation, and the long-term survival of your power.

Think of the game as political fantasy strategy told through letters, decrees, diplomacy, military orders, secret plans, and public consequences.

What Does PBEM Mean?

PBEM stands for Play by Email. In Heirs of Empire, the spirit is the same, but the campaign uses a website instead of scattered email threads. Players log in, read campaign updates, manage private domain information, communicate with the DM, and submit turn orders through the portal.

The game is asynchronous. You do not need to be online at the same time as the DM or other players. You can read, plan, negotiate, and submit orders during the turn window when your schedule allows.


What Do Players Control?

Different players may control very different kinds of power. A landed ruler governs provinces and commands armies. A temple leader spreads faith and guides public morality. A guildmaster controls trade, wealth, smuggling, or information. A wizard regent protects rare sources of magical power. Some domains are broad and public; others are quiet, secretive, or indirect.

castle
Landed Realms

Kingdoms, duchies, baronies, counties, and frontier realms that rule provinces and command armies.

church
Temple Domains

Faiths and priestly hierarchies that guide the people, shape legitimacy, and compete for souls.

storefront
Guild Domains

Merchant houses, shipping leagues, smugglers, financiers, and trade powers that turn gold into influence.

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Source Domains

Wizard regencies that control magical sources, ley lines, secrets, and the hidden power of the land.


What Happens During a Turn?

Each turn represents a meaningful period of rulership. During that time, your domain collects income, reacts to events, communicates with allies and enemies, and chooses actions that may change the political map.

Read the public chronicle and private domain briefing.

Review your treasury, regency, holdings, armies, and current problems.

Negotiate with other players through public or private diplomacy.

Choose domain actions, military orders, secret plans, and public statements.

Submit your turn orders before the deadline.

The DM adjudicates the turn and publishes public and private results.

Your choices create new opportunities, enemies, rumors, crises, and consequences.


Public and Private Play

Some actions are public. If your regent declares war, announces a treaty, condemns a rival, claims a title, or issues a royal decree, the world may hear about it.

Other actions are private. Espionage, secret diplomacy, hidden payments, covert troop movement, and private negotiations may remain unknown unless discovered. The tension between public reputation and private ambition is part of the game.


Do I Need to Know Birthright?

No. Knowing the original setting helps, but it is not required. The campaign will provide public summaries, domain descriptions, player guidance, and private briefings. The most important skills are communication, planning, curiosity, and a willingness to deal with consequences.

You do not need to master every rule before joining. You should understand the basic idea: you are a regent making domain-level decisions in a living political world.

At a Glance

schedule
Pace
Asynchronous play with turns submitted during a deadline window.
account_balance
Scale
Domain-level rulership, politics, war, trade, faith, magic, and diplomacy.
groups
Players
Each player controls a major realm, temple, guild, source network, or faction.
mail
Format
Play-by-email style using the private website portal instead of scattered email threads.
gavel
Tone
Political fantasy with alliances, claims, rivalries, public reputation, and consequences.
Good Player Fit

This campaign is a strong fit if you enjoy:

Political decision-making

Long-term planning

Diplomacy and negotiation

Strategic risk-taking

Realm management

Public declarations and private schemes

A slower campaign with meaningful consequences

Next Steps

Browse available domains, then register when you are ready to be considered for play.

View Realm Directory Claim Your Birthright Return to Imperial Library

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